Thursday, September 1, 2011

Current Ideas

So far I have planned at least 4 different animals (bear, moose, caribou, and wolverine), and placing them in their perspective environments in the Alaskan wilderness. This means I will be creating at least two different scenes, one with green foliage, and another with snow-covered tundra.

What this means, especially the latter, is I will be extensively using fur dynamics and particle dynamics, such as dust, for the snowfall and snow scattering on the ground as the animals walk/run. The most difficult to do will be the wolverine, as they don't have much to work with as far as photos/videos to study and work with.

Working with snow I will be needing to create impact points for the paw/hoof prints, which may end up being difficult as well, but not too impossible.

Tuesday, August 30, 2011

Gaming, Animation, & Interactive Design

This semester, for this class, I will be using Autodesk Maya, 3D Studio Max, and Unity3D.

I plan on creating several models with rigging & animation, along with at least 2 different levels. Each will be textured.